Introducing Shotgun 7.2!
Thursday, 01 June 2017 08:16

Shotgun 7.2 features new integrations and improvements that make it easier for you to work with the tools you love and keep your data even more secure.

New plug and play integrations allow you to connect Shotgun with your favorite software applications without any configuration.

A new publishing tool tracks files in Shotgun and can run in your creative tools or as a standalone app.

Single-sign on gives studio IT departments the ability to control access to their Shotgun site from a centralized location.

Web streaming in RV makes it possible to review media in RV from anywhere, without storing files locally.

RV-SDI functionality is now available to everyone. And, you can now use Markdown in Shotgun to easily format your text in Notes and Tickets.

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V-Ray 3.5 for MODO is here!
Thursday, 01 June 2017 00:00

V-Ray 3.5 for MODO seamlessly integrates production-proven rendering capabilities into MODO’s native workflow. Its twin-engine rendering architecture is designed to take full advantage of the latest CPU and GPU computing technology. Built to handle the toughest projects and biggest scenes, V-Ray for MODO will fit into any production pipeline. With a full suite of creative tools, V-Ray lets you render anything and everything – from quick design models to your most detailed 3D scenes.

What’s New

  • Adaptive Lights: Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
  • Improved GPU rendering: Significant speed improvements, smarter memory management and support for more production features than ever before.
  • alSurface material: General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
  • Glossy Fresnel: New, physically-accurate reflection model.
  • Texture Isolate: Isolate selected textures directly on your model during interactive rendering for easier texture placement and fine-tuning of procedural textures like Dirt or Noise.
  • Render zoom & Enhance region: Zero in on any part of your image to fine-tune your renders quickly and easily.
  • Powerful new VFB: Select Materials and items directly in the V-Ray Frame Buffer. Plus new camera controls let you change focus distance and F-Stop.
  • Interactive lens effects: GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.


New rental license option

In addition to our standard perpetual licenses, Chaos Group now offers two new types of rental licenses:

  • Short Term Rental (1 month) license.
  • Long Term Rental (12 months) license.

Online licensing

Please note that for now online licensing is available only for purchases of new licenses.

20% off on new purchases of V-Ray 3 for MODO

Anyone who purchases a new perpetual license of V-Ray 3 Workstation for MODO, for the period between May 31st and June 23rd is eligible to a 20% discount on official pricing. This promotion includes one workstation license plus one render node.
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V-Ray AppSDK - Now available!
Wednesday, 31 May 2017 08:12

Integrate the power of V-Ray into any application.
The V-Ray Application SDK combines the Academy Award-winning power of V-Ray with the versatility to add it to any application. The V-Ray AppSDK is designed to be a fast and flexible solution for companies looking to add ray traced rendering capabilities to their software.

The V-Ray AppSDK simplifies and accelerates the integration process, and offers full programmatic control over V-Ray’s feature set. Supported API bindings include Python, C#.NET, Javascript (node.js) and C++. The software development kit also includes documentation, learning resources, code samples, test scenes, and ready-to-use functionality presets.

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Monday, 22 May 2017 10:38

This is the third revision release for Deadline 9.0. It fixes a few bugs that have been reported during the 9.0 release cycle and adds some minor improvements, including support for 3ds Max 2018, Maya 2018, and modo 11.

General Improvements:

  • During housecleaning, job folders in the Repository are now deleted before the job is purged from the Database. Previously, job folders would be deleted if there were no corresponding jobs in the Database, but this could result in false positives during Database maintenance operations.
  • The Deadline applications on Windows will now use TLS 1.2 to connect to the Database if it is supported.
  • The Pipeline Tools window that’s available in most job submitters now starts up much faster than it did before.
  • Added the option to disable Deadline application plugins, and added another option to control whether or not new Deadline application plugins were disabled by default.

Complete Release Notes

RenderMan 21.4
Friday, 19 May 2017 07:55

This release introduces the following improvements, fixes, and miscellaneous changes.

New Features:

  • A new pattern for the easy creation of realistic hair has been added, PxrHairColor.
  • A new manifold for the control and creation of random texture assignments has been added, PxrRandomTextureManifold.
  • PxrManifold2D has Invert S. Defaults to 0 or off.
  • Lights (PxrRectLight, PxrDomeLight, and PxrPortalLight) have added parameters to control texture map saturation and gamma.
  • PxrIntMultLightFilter has new parameter Saturation.
  • PxrVCM now supports an additional parameter: 'specularCurveFilter' (float, default value: 1.0f). This allows the user to de-activate specular roughness filtering. Specular roughness filtering usually yields renders with less noise, but this may result in inaccurate caustics. Set this value to 0.0f when you want to render ground-truth caustics.
  • Single scatter volumes now work with deep images.
  • RenderMan now supports integer display channels. Use DisplayChannel "int foo" or similar to create them. These channels require either zmin or zmax filtering and will default to 1x1zmin. Integer builtin AOVs (such as "id") assigned to an integer channel will now be passed through as raw bits instead of converted to floating point values.
  • PxrNormalMap has a new "orientation" parameter to either select between standard orientations (OpenGL or DirectX) or manual settings (Custom).


Read more here

Material Library Update

RealFlow 10.1 is here!
Wednesday, 10 May 2017 00:00

This release includes viscous and viscoelastic Dyverso solvers and the possibility to save your sims in an alembic format, among other workflow improvements.

Some of the major features and improvements include:

  • Viscous: Mud, syrup, chocolate and honey are just some of the fluids that you can simulate accurately with the new Viscous material.
  • Viscoelastic: Slime, foam, sponges... Viscoelastic materials complete the set of the Dyverso Multiphysics solver. The combinations are virtually endless.
  • New Alembic panel: Get total control of your Alembic objects with the new parameters for tweaking their animation speed, offset and mode.
  • SD Animation Offset: Direct your objects animation timing without leaving RealFlow. You can even use different offsets for objects from the same SD file.
  • Emission mask: Stop worrying about objects intersecting with your emitters, or carefully scaling your pool walls to avoid gaps. With the new Emission Mask options, no particle will be created where you don't want it to.
  • Particle Skinner: Particle Skinner is even better with the possibility of skinning simulations that have already been cached. Yes, this includes simulations from versions older than RealFlow 10!
  • Spline emitter: The new Thickness parameter for the Spline emitter lets you create thick layers of fluid with just a click.
  • Best-in-class liquids: Liquid PBD solver has been improved to reach SPH quality at the highest performance levels.


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